//The button

#include "SDL.h" 
#include "sdl_image.h"
#include "TileButton.h"   
    TileButton::TileButton( int x, int y, int w, int h, SDL_Rect* graphic )
	{
		//Set the button's attributes
    box.x = x;
    box.y = y;
    box.w = w;
    box.h = h;
    
    //Set the default sprite 
	clip = graphic;
	}
    
    //Handles events and set the button's sprite region
    void handle_events()
	{

	}
    
    //Shows the button on the screen
    void show()
	{


	}
 